While many of these races are considered civilized, some are typically viewed as monsters, and may prove interesting challenges for roleplaying and character interaction. When playing these races, it is often best for party dynamics to take on the roles of characters who rebel against the norms of their races and societies — creatures who do not agree with their often brutal cultures, and instead wish to carve out a better existence for themselves among other races. When playing these races, even more so than for many other races, it is important to work with your GM to determine character motivations and backgrounds that work in the campaign.
Aasimars and Tieflings: Given the prevalence of demon worship throughout the Mwangi Expanse, there is a much higher incidence of tieflings than of aasimars, though neither are common. While often viewed as strange and alien by their tribes, which are unsettled by the oddity of their celestial heritage, aasimars often rise to become powerful shamans and are seen by their people as linked to their gods and to spirits of the honored dead. The most common type of aasimar in the Mwangi Expanse are the Azata-Blooded (the Musetouched).
Tieflings are another matter entirely. Among the elves and the Mauxi and Zenj humans, tiefling children are often killed upon birth, as they are viewed as curses from the gods, though the demon-worshiping Bekyar take the exact opposite view. Free from such superstitious “mercy killings,” several longstanding populations of tieflings dwell among the ruins of the ancient Rastel civilization in the east-central Expanse and in the hills surrounding the isolated, seemingly cursed ruins of Kho. Largely cut off from whatever historical event or culture led to the taint within their blood, most Mwangi tieflings have little desire to worship or traffic with fiends.
Still, the influence in their blood manifests with extreme flux, and some members feel a call toward the darker aspects of a witchdoctor’s magic, cults of the demon Angazhan, or the vanished demon worshiping cultures of their ancestors. The most common type of tiefling in the Mwangi Expanse are the Demon-Spawn (the Pitborn).
Catfolk: The Tabaxi (called catfolk or tigerfolk by some) are a reclusive race of feline humanoids that dwell far from settled areas, making their home deep in the jungles. They rarely engage in trade or dealings with other races, preferring to keep to themselves most of the time. A race of graceful explorers, catfolk are both clannish and curious by nature. They tend to get along with races that treat them well and respect their boundaries. They love exploration, both physical and intellectual, and tend to be natural adventurers.
Dromite: The insect species known as the dromite (or the Bacar among the Mwangi) organize themselves into hive cities, deep in the Mwangi Expanse, giant towers that are as much subterranean as they are exposed above ground. Here they embrace their caste as well as their individuality, striving to find their path in life. Legends suggest that they were enchanted ants created to be guardians of sacred sites by ancient Mwangi wizards.
Grippli: These small, intelligent, humanoid tree frogs live in primitive societies deep in the jungles and marshes of the Mwangi. They hunt giant insects and eat fruits and flowers from their tree homes. They often barter with the Ekujae for metal and gemstone ornaments, but are nervous around strangers. While afraid of others at first, grippli can become quite friendly once a creature has proven that it means no harm to the clan. Some grippli even agree to travel with other creatures, acting as guides or scouts. As such, grippli adventurers are not uncommon.
Lizardfolk: The lizardfolk of the Mwangi Expanse are similar in physiology and appearance to their swamp-dwelling brethren in the north, but are perhaps even more uniquely suited to their surroundings. The Mwangi lizardfolk are less insular than most. What few needs they have that they cannot provide for themselves — and that list is small indeed—they actively trade for with the other denizens of the jungle, making them a less-feared sight than they would be elsewhere in the world.
Vishkanyas: Golarion’s serpentfolk are often presumed to be creatures of mythology or ancient history. Massacred in prehistory by the Azlanti, little remains of their once vast empires, which stretched across the Mwangi Expanse and much of the Inner Sea region.
Small numbers of their kind remain, albeit lesser, culturally degenerate descendents of their former selves known as the Vishkanyas. The Vishkanyas are a race of exotic humanoids with poisonous blood. Possessed of an alien beauty, these graceful humanoids see the world through serpentine eyes of burnished gold. Their supple skin is covered with tiny scales, often of a light green, which are sometimes arrayed in patterns not unlike those of a serpent. They cannot be generalized as good or evil, but since they truly speak with forked tongues, they are content to accept the gold they’re offered and leave questions of morality to others.