For whatever reason, you have decided to book passage south to Sargava, the last bastion of civilization bordering the dark and impenetrable jungles of the Mwangi Expanse. The nautical voyage will be rough, but the gold or glory you hope to win makes your troubles worth it.
This savage realm is home to all manner of threats, mysterious treasures, and hidden ruins. Race to uncover mythical cities buried in the heart of the jungle. Explore ruins untouched for millennia. Discover lost relics, ancient artifacts of a bygone age. Survive the Mwangi’s harsh environment and its hostile flora and fauna, from microscopic parasites to titanic dinosaurs. Venture forth into a rainforest bristling with unlimited adventure, and through trials untold, you may leave the steaming rainforest a legend yourself.
All of the following traits revolve around characters with a reason to travel to Sargava on the Jenivere, a trading vessel whose fateful journey south through the Arcadian Ocean launches the Serpent’s Skull adventure path.
Get the Cargo Through (Campaign)
Sea trade is never safe, even on the highly trafficked waters of the Inner Sea, but the way to Eleder is more perilous still. The ever-present hurricane known as the Eye of Abendego blows hundreds of ships each year off course, into jagged rocks, or directly to the sea floor. Pirates operating out of the Shackles Isles wait on the other side to take cargo from ships lucky enough to traverse or bypass the storm. Your job is to ensure a precious cargo aboard the Jenivere arrives safely in Eleder — what form this cargo takes and the nature of your relationship to it are up to you and your GM. Benefit: You gain a +1 trait bonus on Perception and Sense Motive skill checks, and one of these skills (your choice) is a class skill for you.
Jenivere Crew (Campaign)
This trip to Eleder is just one of many in a long career as a sailor aboard the Jenivere and other cargo vessels. Whether you joined the crew with the hope of one day captaining your own ship, as the means of paying your way to a foreign port with sweat and blood, or as a slave or indentured servant, you now call the ship home. Benefit: You gain a +1 trait bonus on Acrobatics and Profession (sailor) skill checks, and one of these skills (your choice) is a class skill for you.
You are traveling (or returning) to Sargava on the Jenivere to see about expanding the presence of your chosen faith after receiving visions that told you your faith is needed. What that need is, though, you’re not quite sure. Benefit: You gain a +1 trait bonus to Diplomacy and Knowledge (religion) skill checks, and one of these skills (your choice) is a class skill for you.
Mwangi Scholar (Campaign)
The Mwangi Expanse is one of the richest regions in all of Golarion, and also one of the most mysterious. Despite its history of countless years and its fostering of nameless empires, very little is known of the Mwangi Expanse by outsiders or even natives of the primeval, jungle-covered land. You have long studied the region and its lore, and count yourself among a small handful of genuine experts throughout the Inner Sea. Benefit: You gain a +1 trait bonus to Knowledge (history) and Linguistics skill checks, and one of these skills (your choice) is a class sill for you.
Returning Home (Campaign)
You were born and raised in Sargava, and are accustomed to high temperatures. You are either a colonial or a member of a Mwangi ethnicity. What took you away from home is up to you, but you return to the land of your birth on the Jenivere. Benefit: You gain a +4 trait bonus on saving throws made to resist the effects of being in hot conditions and you gain a +1 trait bonus on saving throws against disease.
Ship Passenger (Campaign)
Traveling from lands far to the north, you boarded the Jenivere at one of the port cities in Avistan or northern Garund. People generally know the Mwangi Expanse as a near legendary land home to strange beasts and exotic treasures, and your views of the region have a distinctly romantic tinge. The desire for fame, wealth, and adventure likely motivate your travels. Benefit: Pick one of the three categories of saving throws — you gain a +1 trait bonus on all saving throws of that type.
Not all passengers on seafaring vessels are legal or even known to the captain and crew, and the Jenivere is no exception. Whether too poor to book legal passage on the ship or fearing discovery by customs officials in your home port, you or an ally stowed away on the ship in secret. This may mean that the crew doesn’t know you’re on board, or perhaps they do now but didn’t when the ship set sail. Benefit: You gain a +1 trait bonus on Stealth and Survival skill checks, and one of these skills is a class skill for you.